Disaster Modifiers
Here is a list of all disaster modifiers for each disaster along with their default values. Refer to the Disaster Action page for more info on how to use disaster modifiers.
Disaster Action
Here is a list of modifiers for each disaster with their default values that can be overridden (cfg means default value will be the users config value, 'levelBased' means internally determined sizes by level which are hard-coded):
Sinkhole
# Size multiplier
size: cfg
# How many ticks between each block update, changes how fast sinkholes drop down
tickSpeed: cfg
# Volume multiplier
volume: cfgEarthquake
# Size multiplier
size: cfg
# Force multiplier for throwing entities around near earthquake
force: cfg
# The length in blocks of how far the earthquake reaches
length: levelBased
# The width in blocks of how wide the earthquake is
width: levelBased
# The tilt effect of the earthquakes path
tilt: cfg
# Volume multiplier for sinkhole
volume: cfgSupernova
# Size multiplier
size: cfg
# Particle multiplier of how many particles spawn in supernovas
particleChance: cfg
# Type of particle displayed
particleType: explosion_huge
# If the flash effect will play for nearby players
flash: true
# Volume multiplier
volume: cfg
# Materials list for remnant blocks of the explosion, will pick random assortment from list
materials:
- obsidian
- black_concrete
- fireCavein
# Size multiplier
size: cfg
# How many layers of blocks fall from roof
depth: levelBased
# Y velocity of falling blocks
fallSpeed: -0.5
# Volume multiplier
volume: cfg
# Materials list, if list is defined then all cavein affected blocks will convert to random block assortment from the list
materials: nullGeyser
# The width in blocks that geysers are when they spawn
width: 1
# The amount of geysers that will shoot up
amount: levelBased
# The damage done to players inside of geysers
damage: cfg
# The material of the geyser
material: water OR lava
# How fast geysers update in ticks, will effect the speed geysers move
tickSpeed: 1
# The Y velocity for players caught inside of geysers
velocity: 3.0
# Type of particles displayed near geysers
particleType: falling_water OR falling_lava
# The minimum Y level reach of the geysers
minReach: 100
# The maximum Y level reach of the geysers
maxReach: 256
# The radius from the start location in blocks that geysers can randomly spawn in
range: levelBased
# Volume multiplier
volume: cfg
# The sound played near geysers (refer to resources for list of available sounds)
sound: block_fire_extinquish
# Spawn ticks are the delay in ticks between geysers spawning (20 ticks = 1 second)
spawnTicks: 10Resources
Refer to this page for all resources:
ResourcesLast updated