The particle action lets you spawn particles to add more detail to your disasters. Heres an example, this will spawn flame particles every 10 ticks 5 times near the starting position:
# This is placed inside an event just like any other action is
particle 1:
# * The name of the particle you are spawning (refer to resources for list of all particles)
type: 'flame'
# Will start at the position of where the disaster was originally started
target: 'startPos'
# The amount of the particles to spawn each repeat
count: 10
# The particles speed value for how fast the particles will move
speed: 0.2
# The amount of times the particles will repeat and replay themselves
repeat: 5
# Tick delay between repeats
intervalTicks: 10
# Range is the dx, dy, dz function of the particles, the area around the spot that the particles will stretch to in blocks
range:
x: 5
y: 2
z: 3
# Location is to make the particles spawn relative to the 'startPos'
location:
x: ~5
y: ~0
z: ~5