Particle Action

The particle action lets you spawn particles to add more detail to your disasters. Heres an example, this will spawn flame particles every 10 ticks 5 times near the starting position:

# This is placed inside an event just like any other action is
particle 1:
    # * The name of the particle you are spawning (refer to resources for list of all particles)
    type: 'flame'
    # Will start at the position of where the disaster was originally started
    target: 'startPos'
    # The amount of the particles to spawn each repeat
    count: 10
    # The particles speed value for how fast the particles will move
    speed: 0.2
    # The amount of times the particles will repeat and replay themselves
    repeat: 5
    # Tick delay between repeats
    intervalTicks: 10
    # Range is the dx, dy, dz function of the particles, the area around the spot that the particles will stretch to in blocks
    range:
        x: 5
        y: 2
        z: 3
    # Location is to make the particles spawn relative to the 'startPos'
    location:
        x: ~5
        y: ~0
        z: ~5

Here is a list of all the types of particles you can use.

Last updated