Within your custom disaster you can create custom items which you can then reference in equipment slots for your custom mobs!
To create custom items you have to create another skeleton body for items outside of the other skeleton bodies. Custom items are completely optional and do not need to be included in your custom disaster so you can ignore this section if you don't want custom items, this is what your YAML file should look like:
# * Your settings skeleton body with info about the disastersettings:# Settings info# * Your core body for defining events and actions inside levelscore:# Core info# Your custom items skeleton body, this is where you can create your custom itemsitems:# Define as many custom items as you want like this# This will be the name of the item you use to reference it in the disaster for the custom entities sectioncoolSword:# Items name in gamename:'&6Cool Sword'# * Type of item (refer to resources for a list of available item names)type:iron_sword# If the enchants on this item should be hidden if there are anyhide_enchants:false# Lore of the itemlore: - '&eThis is line 1 of lore' - '&bThis is line 2 of lore'# You can define enchantments for your custom item like thisenchantments:# You can list as many enchantments as you want here just follow this formatenchant 1:# * The name of the enchantment (Uses the in-game enchantment name)enchantment:sharpness# * The level of the enchantmentlevel:2enchant 2:enchantment:unbreakinglevel:3strongerShield:name:'&4Stronger Shield'type:shieldhide_enchants:truelore: - '&eThis shield is a much more durable shield!' - '&b+3 Durability'enchantments:enchant 1:enchantment:unbreakinglevel:3
This will create two custom items, 'coolSword' and 'strongerShield', these items can be referenced by these names in the custom entities section. DO NOT put the item's skeleton body in the core skeleton body, this is its own skeleton body and can be put above or below the core it does not matter just not in it. See here for applicable item types names.