Summon Action
# This is placed inside an event just like any other action is
summon 1:
# * The type is the exact name of your custom mob that you defined in the entities section
type: 'customZombie'
target: 'player'
# Offset will make the mob spawn 10 block radius from the target
offset: 10
# If force is set to true then the mob will spawn in the exact location even if its solid blocks, else if set to false then will find an available ground for it to spawn on the Y level (default: false)
force: false
# If setTarget is set to true then the mob will spawn targeting the player target immediately
setTarget: truesummon 2:
type: 'scaryMob'
# The 'startPos' target is the location where the disaster was started from
target: 'startPos'
location:
x: ~10
y: ~0
z: ~-10Last updated